|
|
|
| |
|
|
|
|
| Platform List /
/
M /
Madden NFL 2005 |
|
|
|
Madden NFL 2005 Cheats ()
|

|
|
Card codes: To enter the Card codes, go to the "Main Menu" > "My Madden" > "Madden Cards" > "Madden Codes":
CARD - CODE Aaron Brooks Gold Card - J95K1J Aaron Glenn Gold Card - Q48E9G Adewale Ogunleye Gold Card - C12E9E Ahman Green Gold Card - T86L4C Al Wilson Gold Card - G72G2R Alan Faneca Gold Card - U32S9C Amani Toomer Gold Card - Z75G6M Andre Carter Gold Card - V76E2Q Andre Johnson Gold Card - E34S1M Andy Reid Gold Card - N44K1L Anquan Boldin Gold Card - S32F7K Antoine Winfield Gold Card - A12V7Z Bill Cowher Gold Card - S54T6U Brad Hopkins Gold Card - P44A8B Bret Favre Gold Card - L61D7B Brian Billick Gold Card - L27C4K Brian Dawkins Gold Card - Y47B8Y Brian Simmons Gold Card - S22M6A Brian Urlacher Gold Card - Z34J4U Brian Westbrook Gold Card - V46I2I Bubba Franks Gold Card - U77F2W Butch Davis Gold Card - G77L6F Byron Leftwich Gold Card - C55V5C Carson Palmer Gold Card - O36V2H Casey Hampton Gold Card - Z11P9T Chad Johnson Gold Card - R85S2A Chad Pennington Gold Card - B64L2F Champ Bailey Gold Card - K89O9E Charles Rogers Gold Card - E57K9Y Charles Woodson Gold Card - F95N9J Chris Hovan Gold Card - F14C6J Clinton Portis Gold Card - R66V6J Corey Simon Gold Card - R11D7K Courtney Brown Gold Card - R42R75 Curtis Martin Gold Card - K47X3G Dallas Coach Gold Card - O24U1Q Damien Woody Gold Card - F78I1I Dante Hall Gold Card - B23P8D Dat Nguyen Gold Card - Q86I2S Daunte Culpepper Gold Card - O62O9K Dave Wannstedt Gold Card - W73D7D David Boston Gold Card - A25I9F David Carr Gold Card - C16E2Q Dennis Erickson Gold Card - J83E3T Dennis Green Gold Card - C18J7T Derrick Brooks Gold Card - P93I9Q Derrick Mason Gold Card - S98P3T Deuce Mcallister Gold Card - D11H4J Dexter Coakley Gold Card - L35K1A Dexter Jackson Gold Card - G16B2I Dick Vermeil Gold Card - F68V1W Dom Capers Gold Card - B97I6R Domanick Davis Gold Card - L58S3J Donnie Edwards Gold Card - E18Y5Z Donovin Darius Gold Card - Q11T7T Donovon Mcnabb Gold Card - T98J1I Donte Stallworth Gold Card - R75W3M Dre' Bly Gold Card - H19Q2O Drew Bledsoe Gold Card - W73M3E Dwight Freeney Gold Card - G76U2L Ed Reed Gold Card - G18Q2B Edgerrin James Gold Card - A75D7X Eric Moulds Gold Card - H34Z8K Flozell Adams Gold Card - R54T1O Fred Taylor Gold Card - I87X9Y Grant Wistrom Gold Card - E46M4Y Herman Edwards Gold Card - O19T2T Hines Ward Gold Card - M12B8F Jack Del Rio Gold Card - J22P9I Jake Delhomme Gold Card - M86N9F Jake Plummer Gold Card - N74P8X Jamie Sharper Gold Card - W27I7G Jason Taylor Gold Card - O33S6I Jason Webster Gold Card - M74B3E Jeff Fisher Gold Card - N62B6J Jeff Garcia Gold Card - H32H7B Jeremy Newberry Gold Card - J77Y8C Jeremy Shocky Gold Card - R34X5T Jerry Porter Gold Card - F71Q9Z Jerry Rice Gold Card - K34F8S Jevon Kearse Gold Card - A78B1C Jim Haslett Gold Card - G78R3W Jim Mora Jr. Gold Card - N46C3M Jimmy Smith Gold Card - I22J5W Joe Horn Gold Card - P91A1Q Joey Harrington Gold Card - Z68W8J John Fox Gold Card - Q98R7Y Jon Gruden Gold Card - H61I8A Josh Mccown Gold Card - O33Y4X Julian Peterson Gold Card - M89J8A Julius Peppers Gold Card - X54O4Z Junior Seau Gold Card - W26K6Q Kabeer Gbaja-Biamala Gold Card - U16I9Y Keith Brooking Gold Card - E12P4S Keith Bulluck Gold Card - M63N6V Kendrell Bell Gold Card - T96C7J Kevan Barlow Gold Card - A23T5E Kevin Mawee Gold Card - L76E6S Kris Jenkins Gold Card - W63O3K Kyle Boller Gold Card - A72F9X Kyle Turley Gold Card - Y46A8V Ladainian Tomlinson Gold Card - M64D4E La'roi Glover Gold Card - K24L9K Lavar Arrington Gold Card - F19Q8W Laveranues Coles Gold Card - R98I5S Lawyer Milloy Gold Card - M37Y5B Lee Suggs Gold Card - Z94X6Q Leonard Davis Gold Card - H14M2V Lovie Smith Gold Card - L38V3A Marc Bulger Gold Card - U66B4S Marcel Shipp Gold Card - R42X2L Marcus Stroud Gold Card - E56I5O Marcus Trufant Gold Card - R46T5U Mark Brunell Gold Card - B66D9J Marshell Faulk Gold Card - U76G1U Marty Booker Gold Card - P51U4B Marty Shottenheimer Gold Card - D96A7S Marvin Harrison Gold Card - T11E8O Marvin Lewis Gold Card - P24S4H Matt Hasselback Gold Card - R68D5F Michael Bennett Gold Card - W81W2J Michael Strahan Gold Card - O66T6K Michael Vick Gold Card - H67B1F Mike Alstott Gold Card - D89F6W Mike Brown Gold Card - F12J8N Mike Martz Gold Card - R64A8E Mike Mularkey Gold Card - C56D6E Mike Rucker Gold Card - K89O6S Mike Shanahan Gold Card - H15L5Y Mike Sherman Gold Card - F84X6K Mike Tice Gold Card - Y31T6Y Nick Bernett Gold Card - X95I7S Norv Turner Gold Card - F24K1M Olin Kreutz Gold Card - R17R2O Orlando Pace Gold Card - U42U9U Patrick Surtain Gold Card - H58T9X Peerless Price Gold Card - X75V6K Peter Warrick Gold Card - D86P8O Peyton Manning Gold Card - L48H4U Plaxico Burress Gold Card - K18P6J Priest Holmes Gold Card - X91N1L Quentin Jammer Gold Card - V55S3Q Randy Moss Gold Card - W79U7X Ray Lewis Gold Card - B94X6V Reggie Wayne Gold Card - R29S8C Rex Grossman Gold Card - C46P2A Rich Gannon Gold Card - Q69I1Y Richard Seymore Gold Card - L69T4T Ricky Williams Gold Card - P19V1N Rod Smith Gold Card - V22C4L Rodney Harrison Gold Card - O84I3J Ronde Barber Gold Card - J72X8W Roy Williams Gold Card - J76C6F Rudi Johnson Gold Card - W26J6H Sam Madison Gold Card - Z87T5C Samari Rolle Gold Card - C69H4Z Santana Moss Gold Card - H79E5B Shaun Alexander Gold Card - C95Z4P Shaun Ellis Gold Card - Z54F2B Shaun Rogers Gold Card - J97X8M Shawn Springs Gold Card - Z28D2V Simeon Rice Gold Card - S62F9T Stephen Davis Gold Card - E39X9L Steve Mariucci Gold Card - V74Q3N Steve Mcnair Gold Card - S36T1I Steve Smith Gold Card - W91O2O Takeo Spikes Gold Card - B83A6C Tedy Bruschi Gold Card - K28Q3P Terence Newman Gold Card - W57Y5P Terrel Suggs Gold Card - V71A9Q Tiki Barber Gold Card - T43A2V TJ Duckett Gold Card - P67E1I Todd Heap Gold Card - H19M1G Tom Brady Gold Card - X22V7E Tom Coughlin Gold Card - S71D6H Tony Dungy Gold Card - Y96R8V Tony Gonzalez Gold Card - N46E9N Torry Holt Gold Card - W96U7E Travis Henry Gold Card - F36M2Q Trent Green Gold Card - Y46M4S Ty Law Gold Card - F13W1Z Walter Jones Gold Card - G57P1P Will Shields Gold Card - B52S8A Zach Thomas Gold Card - U63I3H New England Coach - N24L4Z Washington Coach - W63V9L Seattle Coach - V58U4Y First and Fifteen (Opponent must get 15 yards for 1st down) - V65J8P First and Five (1st down yards set to 5) - O72E9B Unforced Errors (Opponent fumbles when jukes) - L48G1E Extra Credit (Points for interceptions and sacks) - M89S8G Tight Fit (Opponents uprights narrow) - V34L6D 5th Down (Get 5 downs to get a 1st) - P66C4L 3rd Down (Opponent has 3 downs to get a 1st) - Z28X8K Human Plow (Break tackle +75%) - L96J7P Super Dive (Diving distance +75%) - D59K3Y Da Boot (unlimited field goal range) - I76X3T Da Bomb (unlimited pass range) - B61A8M Lame Duck (Opponent lobs passes) - D57R5S Mistake Free (No fumbles or interceptions) - X78P9Z Fumbilitis (Opponents fumbles +75%) - R14B8Z Bingo! (+75% defensive interceptions) - J33I8F Mr. Mobility (QB cannot be sacked) - Y59R8R Touchy - Y68G7D Bad spot - N44D6E Toast - H11X2G Jam - E53G8W Pocket Protectors - G97L1J Penetration - J83E9V QB On Target - E65S6M Coffin Corner - L96U8Z Wind Gust - P13Q7V Hands Of Glue - R18C5K Hands Of Stone - W18R6P Couch Potato - P39I7J Time Out - Q83L6Q Ouch! - Z15F9Z Worker's Comp - H89Q4Y Passerby - T67X6R Super Bowl XXXIX Stadium - D58F1B Super Bowl XL Stadium - O85P6I Super Bowl XLI Stadium - P48Z4D Super Bowl XLII Stadium - T67R1O Aloha stadium - G67F5X '58 Colts - P74X8J '66 Packers - G49P7W '68 Jets - C24W2A '70 Browns - G12N1I '72 Dolphins - R79W6W '74 Steelers - R12D9B '76 Raiders - P96Q8M '77 Broncos - O18T2A '78 Dolphins - G97U5X '80 Raiders - K71K4E '81 Chargers - Y27N9A '82 Redskins - F56D6V '83 Raiders - D23T8S '84 Dolphins - X23Z8H '85 Bears - F92M8M '86 Giants - K44F2Y '88 49ers - F77R8H '90 Eagles - G95F2Q '91 Lions - I89F4I '92 Cowboys - I44A1O '93 Bills - Y66K3O '94 49ers - N28Z9N '96 Packers - L21T4K '98 Broncos - J13P1L '99 Rams - R95W8A Bears Pump Up Crowd - K17F2I Bengals Cheerleader - Y22S6G Bills Cheerleader - F26S6X Broncos Cheerleader - B85U5C Browns Pump Up Crowd - B65Q1L Buccaneers Cheerleader - Z55Z7S Cardinals Cheerleader - Q91W5L Chargers Cheerleader - Q68S3F Chiefs Cheerleader - T46M6T Colts Cheerleader - M22Z6H Cowboys Cheerleader - J84E3F Dolphins Cheerleader - E88T2J Eagles Cheerleader - Q88P3Q Falcons Cheerleader - W86F3F 49ers Cheerleader - X61T6L Giants Pump Up Crowd - L13Z9J Jaguars Cheerleader - K32C2A Jets Pump Up Crowd - S45W1M Lions Pump Up Crowd - C18F4G Packers Pump Up Crowd - K26Y4V Panthers Cheerleader - M66N4D Patriots Cheerleader - O59P9C Raiders Cheerleader - G92L2E Rams Cheerleader - W73B8X Ravens Cheerleader - P98T6C Redskins Cheerleader - N19D6Q Saints Cheerleader - R99G2F Seahawks Cheerleader - A35T8R Steelers Pump Up Crowd - C98I2V Titans Cheerleader - Q81V4N Texans Cheerleader - R74G3W Vikings Cheerleader - E26H4L
Special card unlocks: In addition to the usual way to unlock a card, some cards require a specific task to be completed.
CARD - HOW TO UNLOCK Card 2 - Earn a Gold in the All-Madden Chase and Tackle drill. Card 30 - Earn a Gold in the All-Madden Coffin Corner drill. Card 38 - Earn a Gold in the All-Madden Ground Attack drill. Card 42 - Earn a Gold in the All-Madden Precision Passing drill. Card 52 - Earn a Gold in the All-Madden Swat Ball drill. Card 99 - Earn a Gold in the All-Madden Trench Fight drill. Card 104 - Earn a Gold in the All-Madden Clutch Kicking drill. Card 147 - Earn a Gold in the All-Madden Pocket Presence drill. Card 195 - Earn a Gold in the Ground Attack drill. Card 197 - Earn a Gold in the Clutch Kicking drill. Card 199 - Earn a Gold in the Swat Ball drill. Card 208 - Earn a Gold in the Pocket Presence drill. Card 209 - Earn a Gold in the Trench Fight drill. Card 210 - Earn a Gold in the Precision Passing drill. Card 211 - Earn a Gold in the Coffin Corner drill.
Cheerleader and Pump Up Crowd Cards: Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked.
Madden Cards and game cheats: Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode.
Increased attendance in franchise mode: Before playing a home game, enter the "Owner's" menu and set your "Advertising" as high as possible. After you play your game, return to the "Owner's" menu and set "Advertising" to zero, then simulate the rest of the games for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before every home game to keep your attendance high without paying extra.
Selecting a team in franchise mode: Always choose a team that has between three and five good players on both sides of the ball (for example, the Philadelphia Eagles). That team has a very good passing game with T.O., and you can usually score on the first play of every drive you have. The Eagles also have a powerhouse defense with Kearse, Dawkins, Simon. Another good team to use, especially if you like to pass is the Indianapolis Colts, with Peyton Manning. The Colts have the weapons on offense to be a great team, but their defense has held them back from making the Superbowl. Also, if there is certain player that is not on the team you selected, use the following tricks. Do a fantasy draft and draft the desired player (for example, Ray Lewis). Another way that is not as time-consuming is to create a superstar rookie with all stats maxed at 99, with your choice for the name, appearance, and position. Sign your superstar rookie to your team for seven years and whatever amount of money you choose to give him. Note: you may take a hit in the salary cap if you use this method.
Announcement misspelling: To have Al Michaels say Vinny Testeverde's name (Dallas Cowboys), you must change Vinny's last name "Testaverde" (default) to "Testeverde".
Signing players to low salaries: This trick will allow you to sign any player, no matter how big their default salary is, to a three year low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make a note what the original rating was so you can store the value later. Once all players you are editing are at an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign some "no-name" players to your roster to maintain roster requirements, but you can release those temporary players later), back out of the roster management screen to the main menu. Choose the option to "Continue without saving" (this may not be necessary). Reenter the roster management screen and select "Free Agents." Go to whichever team you want to sign the players to and start looking for your players. You should notice that their new requested salaries and contract lengths will be for three years at a very low salary (depending on the position). Once you have signed all of your players back (and released the temporary players), go back to editing the players and return them to the original ratings. Note: According to the manual, your players will become upset if they feel they are being underpaid for how good they are performing; you will more than likely have to re-sign some contracts throughout the year, but with the cap room you will save.
Note: This trick only works on contracts that have completely expired. During the off-season, instead of resigning your players, edit them. Change their position to something that will lower their overall ratings. For example, move a DT to a TE; or make your QB a WR. Then, resign the player. He will play poorly at his new position, making him extremely cheap. Not all player positions can be changed, but a lot of them can -- especially the higher dollar positions. After you resign the player, move him back to his original position. His overall rating will return without any negative affects. For example, it is possible to resign LeRoy Glover to a six year deal worth $1.5 million with no signing bonus at the age of 32, with an overall rating of 97 by moving him to TE.
Whenever you have to re-sign a player in franchise mode, go to player management and edit the player's position to something that would lower his stats. Re-sign him, then change him back to his original position. For example, make your QB a WR, and sign him. This also works for free agents, but not for draft picks. You cannot edit draftees until they are signed.
Use the following trick to keep a good player under the salary cap for a long time. When signing players, sign them for seven years. Give them nothing for a signing bonus. Give them the minimum they will accept for the seven year contract. Your player will then have a seven year contract with the same salary for those seven years. The salary cap will go up every year but their salary will remain the same, so you will actually have more room under the cap for your other players over the following years. When drafting a rookie, also sign him for seven years. Give him $70,000 for bonus and give him the minimum for the contract. By doing this, you will also save on the rookies for a long time. Once in a while your players will holdout but it is worth it in the long run. If you get fed up with your highly paid player or get a better one cheaper, you will be charged nothing in penalty the following season.
Getting good players: In order to get a team that will last three to four years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the good rookies. Trade for other players with long contracts. The first person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems.
Use the following trick to get high draft picks every year. Each year after pre-season, simulate or play the games up until week 5. Check the standings to learn who has the worst record so far. Then, initiate a trade with the worst team. Offer the worst team your first round pick for their first and third round picks. They will usually accept. If they do not, find another team that is bad and offer the same deal to them. Once they accept, you can then usually offer both of your third round picks to another bad team for their first round pick. Then after the season is over, you will generally have two first round picks very high in the first round. You will be without a third round pick, but it is well worth it for the two first round picks.
Use any roster. Take the thirrd string or very last player in your depth chart and edit the player. You can do anything you want with him and his salary will be the same, no matter how bad or good he is.
If you find a great player as a free agent, you can sign him if you have a salary cap over $1 million. Just give the player seven years and your salary cap will get lower, but will not go under 0.
First, do a Fantasy Draft with any team other than the Falcons. Once you finish the training camp, preseason, and five weeks in the regular season, look at the standings in the NFC East. You should see that the Falcons are 1-4 or 0-5. Trade your first round pick for their first round pick. This usually works. If not, trade with the next worst team.
In franchise mode, create an offensive lineman that is 45 years old. Set his years in the league to 27. Put his stats all the way up, then sign him on free agency. Next, trade with any team and get any player or pick you desire. This works best with getting first round picks, but can also get a lot of good players. Because he is an offensive lineman, he will not have a huge impact on a team winning and will retire at the end of the season.
In franchise mode, go to "My Team", then "Team Info". Scroll over to "Team Morale". Look under the other team's morale for unhappy players. Those player will be easy to trade for.
Note: If you are starting a franchise with a created team, do not sign too many star players because you will be over the cap limit, and your players will complain about playing time. To have a good team, sign a QB, halfback, and wide receiver all with ratings of 85 to 99. For defense, sign a good middle linebacker, a good safety (strong or free), and a good cornerback, also all 85 or above. This will leave your team with a good offense and defense, and it will keep them under the cap limit.
If you want to create a quarterback with a 99 rating, but do not want to use all of your salary cap space, use the following trick. When you go to create your player, do not make his position QB. Instead, make him a kicker. Set his physical looks as usual. When adjusting his attributes, increase everything up to 99 except for his kick accuracy and kick power. Leave those two attributes at 50. His overall rating will still be 12. Once done, go into free agency and sign him. He will only want the league minimum. Then, go into your depth chart and start him as your QB. Since almost all his stats are 99, he will play better than any QB in the game, and you will not make a dent in your salary cap.
Before starting franchise mode, go to rosters and make all the second and third string players at a 12 rating. Make all the first string players at or above 90. Turn injuries off. If you turn the injuries off you should never have to use your second or third string. Making their rating at 12 will let you sign players for very little money. You will probably lose all of the preseason games, but will dominate and win all season games.
This trick allows you to make quite a bit of more salary cap room. You can easily get $8 to 10 million more. Before you advance to the Off-Season mode (any time during the season), go into "View Rosters". Sort the players by the number of years left on their contracts so that ones with the fewest years remaining are shown on top of the list. For anyone that you want to keep, re-sign them to a seven year contract and adjust the salary and signing bonus to get the most cap room from that player. Continue with all remaining players that you want to keep. You will get more cap room from players with the fewest years remaining on their contract. It does not work as well with if there are five to six years left. If you have players that can resist injury really well, there is not much need for good backups. You can sign lower quality backups to help clear up some cap room.
Create a very good quarterback. Make his speed and catching stats low. Release one player and sign your created player. Trade your created player for whomever desired. Then, go back to the create a player. Select the person you just traded. Make him very fat and change his position to wide receiver. He will not catch a pass, and if he does he will not run very far. Try to make the created players signing bonus low so that it is not a waste of money.
Start a franchise and make every team player-controlled. Before playing any games, go to "Roster", then to "Trade Player". You can trade any player desired to any team. Stack your favorite team with all of the best players. The CPU will not stop you from any trade based on salary cap or team interest. You can put up to 55 of the best players in the NFL on one team. After you have your team set, export the team for use in other game modes.
To get a dream team in franchise mode, start a new franchise and set the user amount to 32 users. Turn fantasy draft on. Then, start fantasy mode and draft your team as you would if you were drafting a team full of the best players in the NFL, but with different teams. Once you have drafted a few All-Stars and gone through two or three rounds picking, you should have the base for a perfect football team. You can simulate the rest of the draft and go on to =franchise mode. Then, go to the trade menu and you can get all your best players that you drafted by just trading with the so called "users". For example, get Peyton Manning for a player such as Chris Simms. Once you have selected a player from the team you want to play with, with a good player from another team, a screen will appear asking if you and the other "user" agree with the trade. Answer "Yes" and you will now have an All-Star in place of a bad player.
To receive high draft picks easily, sign high rated free agents such as Joe Johnson (rated 86) then trade them to teams with poor standings before the draft deadline expires (if you have not disabled the deadline). The poor standing teams will usually take the players for their first round picks, and sometimes you can even get more than one draft pick from a team for the player. This will give you high draft picks without having to trade important players or draft picks of your own.
Use the following trick to get a great team in franchise mode without a high salary cost. Start a new franchise. Pick a team. Do a fantasy draft and pick all the worst players. Then, release all of them and make your team from scratch, through create-a-player mode. Once done with the height, faces, etc., do not change the attributes. Save the player and sign him. Once you sign him, go back to create-a-player. Select his name and change all his attributes to maximum. Repeat this until you have a stacked team. The reason that all the worst players were selected is to keep you from having a high cap penalty during the next season. Note: This will take a few hours to complete.
Fantasy draft: The following players are selected in the rounds after their name. Therefore, you can draft them in the previous round if you have a good draft pick. For example, pick #6 to 10. For example, if Brian Urlacher is drated in the second round, you must draft him in the first. If Dante Hall is drafted in the fifteenth round, you must draft him in the fourteenth round. Note: These players are always drafted in the round given; choose wisely.
Roy Williams (FS): 7 Tony Gonzalez: 12 Deangelo Hall: 13 Ed Reed: 8 Larry Fitzgerald: 10 D. Akers: 21 Shane Lechler: 23 Rashaun Woods: 31 Jim Kleinsasser: 20 Clinton Portis: 2 Brian Urlacher: 2 Steven Jackson: 27 Roy Williams (WR): 8 Lee Evans: 15 Dante Hall: 15 Reggie Williams: 16 Justin Smith: 5 Julius Peppers: 3
Use the following steps to get Charles Woodson in franchise mode. Sign LB Jason Gildon or John Mobley then trade him with a first round and perhaps second round pick, and get Charles Woodson and a third round pick. After you get him, re-sign him for seven years and his morale should go up.
In the fantasy draft, there are obvious stars that go great with any team but there are also some players how are rated fairly low (85 or below) and still seem like they cannot be stopped:
Jerome Bettis HB Chris Gamble CB R. Mathis CB Eli Manning QB Warrick Dunn HB Micheal Lewis WR Kenny Mixon LE Kenchi Udeze RE R.W. McQuarters CB Ben Roethelisburger QB Corneilius Griffin DT (rated 87) Reggie Wayne WR
Some player are highly rated, but arguable do not perform as they should.
Mike McKenzie CB Edgerrin James HB Issac Bruce WR Matt Hasselbeck QB Chris Hovan DT Corey Dillion Takeo Spikes Ted Washington
Faster player improvement: Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase.
More effective running game: First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8", and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry.
Easy tackles: You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well.
Easy gains on run plays: Enable the "Human Plow" Madden Card which increases your break tackles. Make sure your running back has a good break tackle rating (for example,Jamal Lewis or Stephen Davis). Also make sure it is a Gold card to make it effective throughout the entire game.
Easy sacks: Go to the settings and turn off offsides. Get a fast runner, go to the line of scrimmage, and keep running. He will be running in place. When the QB calls hike, he will run past the defenders and get a sack. This works about 80% of the time.
Tear up defenses: On the All-Madden difficulty setting, use the Redskins playbook. Select the WAS - J.Gibbs playbook. In the game, run on first down then select the Shotgun Trips formation on second down. If the Nickelback is not lined up with the second receiver, he is coming to get you or he is playing flat zone. If so, put the first receiver on a fly/streak route, and make the third receiver post to the sideline. This will work all the time if you have an accurate passer.
Easy deep routes: You can make an adjustment to your route in create-a-playbook that can make throwing the deep route much easier and the game more fun. In create-a-playbook, if you have a normal streak, adjust the route so that it is going to the side of the receiver (if on the right side, adjust the route to the right; if on left, adjust the route to the left). It is like a fade, and make sure it is at the maximum vertical yardyage. In a game, it usually works best with a play action, but it also is effective in shotgun against a normal man on man with a safety over the top situation. You should wait about two to three seconds, then lob it. It works well when you have a top speed receiver such as Bethel Johnson or Dante Hall, or against a cornerback about 93-94 speed.
Easy yards: Select a team, then go to the options and choose NYG - Tom Coughlin's playbook. Make sure your running back has at least 92 speed. Go the "I twins" and choose the "Off Tackle" play. It works all the time. Make sure there is no CB on the empty side and do not run it on third and long. If the hole is stuffed, always run directly at the tightend then spin and run toward and up the sideline. If done correctly, the only person that can get you is the safety. Also you should at least get a first down (depending on the level of play), if not a 20 or more yard gain. You also can run it to the side of twins; just make sure that the LBs and the line is shifted all the way to the right. If not, keep audibling the original play. It does not do anything for you, but gets the defense to start shifting around. Keep doing it until all of the LBs and the line shift all the way to the right.
For easy completions almost every time, use Lovie Smith's playbook. In that playbook, go to "Shotgun" then the "Trips" formation. In the formation, use almost any play in it. You will get a 2 on 3 wide receiver mismatch. Be careful, as the CPU will learn how to move their players over there, and will eventually know your play if you run it too often.
Use the following trick to get easy yards on the passing game. Make sure you pick a team with a good receiving tight end and at least one fast receiver. Also, make sure you have the play "Posts" on the Singleback formation. This play is very effective against any defense, and especially on a third and long play. Once you snap the ball, wait until the tight end slants on the post route then throw him a bullet pass. Almost all of the time he will complete the pass and get enough yards for the first down. Also, if you see that the receiver on the right has a lot of separation from the coverage, you can tap the button he is assigned to give him a long lob pass, that if completed could be good for about a forty-fifty yard completion, and he may also have enough separation to go for a touchdown. Most of the time though, just throw it to the tight end. It takes a very long time for the defenses to adjust, and you will be racking up points easily.
Lead your receivers when you are the quarterback and throw into them. Be careful not to make errant throws that can be easy picks for defenders.
Use your spin early when rushing to the left or right to avoid defenders.
Easy onside kick recovery: Get the power rating between 65 and 80; and the accuracy between 40 and 80. You should recover the kick about 90% of the time. For an even greater chance, try to get the power between 70 and 75; and the accuracy between 70 and 75.
Easy blocked punts: It is possible to block a punt as long as it is against an opponent. Select "Punt Block" if you are sure your opponent is going to punt the ball. Then, take the cornerback on the weak side and get as close to the line of scrimmage as you can without going over. Watch your opponent's meter, and as soon as you think he will stop it, sprint across the line and just run directly into the punter. Do not try a big hit unless you want a fumble because you might miss him.
Select "Punt Block". The CPU will audible to bring in blockers. Take the fastest man from left side and bring him to the right so that he is the last man on the line of scrimmage. Just as the last man is about to be set on the CPU's team, come from right off the line of scrimmage and avoid blockers by running straight down then hit the punter. Note: You may want to try this at 4th and 6 or longer so a 5 yard flag will not give them a first down.
Easy fumbles: Use your [Hit-Stick] when on defense at all times. This will increase the rate of fumbles you cause. You will injure more opponents, and can also kill your opponent's stamina as well.
Shifty jukes when running the ball: To have a higher chance of breaking tackles when running, press the [Juke] buttons according to which side you want to run to.
Avoid being sacked: When a defender is going to tackle you. go left and right as fast as possible. He will duck or break it.
Money play: The hook routes are the most successful plays to complete in the game.
Ground Attack mini-camp: An easy way to get gold on each level is to stand behind two pillars (linemen) that are bunched together and use playmaker to make your Full Back knock one of the other team's players down. After you have blocked them, it will be easier to score touchdowns or get long runs. This works most of the time.
|
| Madden NFL 2005 Topics |
|
|
| |
| |
Home |
Contact Us |
Privacy Policy |
Terms of Service |
Register
CheatWorld.net
|
|
|
|
|